One thing learned from this entire exercise is just how much time, effort and thought goes into taking a medium (script) and turning that into a visual story-telling device (aka, the Graphic Novel).
Where the screenplay is meant to be left open in some situations for interpretation of the director and actors, the graphic novel sticks closer to the vision of the author and how the artist translates the words they read into an image.
I am blown away by the talent and passion that Miguel brings to this project.
Death Monk started as something that was not going to be a serious undertaking, but as more about the topic was learned, a deep respect for that lifestyle was recognized.
There are many moving parts that need to be juggled in order to make everything work, and the thought of all this coming to a confluence very soon is humbling and invigorating.
Here’s to many travels with the Death Monk and his friends
To understand this post better, please read Phase 1 ideas here.
Phase 1 has a release date that we are already working on.
Its been decided already that no matter what takes place elsewhere, the Graphic Novel gets first priority.
In a perfect world, the Graphic Novel is the catalyst that makes it easy to convince those who are in positions to launch new franchises the perfect story delivered for them.
But we all know thats most likely not going to happen, so the project will continue forward regardless of who wants to help.
Phase 2 of the project is to further expand the experience of the Death Monk experience.
In todays world, the best way for readers to experience a world is through video games.
We are already in the process of determining the best way to make this happen, so stay tuned. As we learn of any progress, we will share it here.